What is Virtual Reality ( VR )?

Virtual Reality, by its pure definition, can deliver experiences and interactions that are either not practical or not possible in the real world. It is a form of interactive software that immerses and captivates users of all ages in a three-dimensional environment with a headset which has special lenses to stimulate a 360 degree real experience. It helps transport people to places they might otherwise have to travel.
Enhancing and extending the learning experience is at the heart of what Virtual Reality can offer students, and is possibly one of the most powerful of all technologies that could change how we learn forever.
With VR, students can visit places not practical, or even possible in real life, all from the safety of the classroom. Imagine exploring the inside of a blood vessel, the structure of an atom, the depths of the ocean, or the surface of the moon. With VR, places can be explored as if you were actually there, and students can experience and interact with creatures they will likely never see in their lifetime. Imagine the immersion, understanding and emotional experience a student could gain from standing in the trenches during the World Wars?
VR facilitates knowledge retention at the highest possible level, through immersive and engaging personal experience. Bringing personal experience into the classroom, and engaging students with new activities, holds the potential to truly transform knowledge retention up to 90%.

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